If not for those two facts, I'd never ever leave AB, lol. Mostly playing in AB, since I feel like vehicles there have most balanced stats game-wise there, if you forget about wallhack and aim assist up to 1 km range. I'm a British ground forces main, registered my account at 2016, but really started playing in 2018. 13.2.2 Ammo penetration at 30 and 60 degrees, normalization.13.2 How to find out if there is a point in angling your tank.13.1.4 Why some tanks should always angle.13.1.3 Which tanks should never angle and why.13.1.2 Why angle anyway and how much to angle?.12.2.1 Specific extreme examples for RB and AB.12.2 What armour levels and weakspots need to be noted for hulldown and why.12.1 Cover levels and height of tanks necessary to use them.12 Hull down and other cover related items.11.2.1 Particularly important stats of ammo.10.3 Flanking tactics for different types of tanks.10.2 Radio communication and why it matters.9.4 Within keen vision range - avoiding getting marked.9.2 How you spot others (or are spotted yourself).
8 How to Sneak Up on Enemy Tanks in Arcade (Edited by AN_TRN_26).7 Header to separate custom articles from the rest of the page.5.1 Space for special MG penetration tables/graphs (discontinued).3 Ground forces missile power comparison checklist.